
Replace it with "map_Kd " followed by the name of the texture for that part. We want to replace that with a texture map. mtl file with your text editor of choice. mtl file specifies the material/color for each part in the. Step 6: Link your textures and your geometry.

You will have at least one for each of your texture sets. This will export the surface color including the environment condition to make the material look real. This will export an image for each texture in your project.Ĭhange Output Template to 2D View. We have the geometry exported but we need to add color to the surface. If it is larger than 500MB (500,000 KB) I would recommend deceasing your tessellation resolution and exporting again. mtl file.Īfter the file saves, check the size of the file. ⚠ When naming your file, do not use spaces. If it is not applicable, that option will be greyed out which is ok. Choose to export with displacement/tessellation if applicable to your model. This will provide enough triangles to print your part without any unnecessary file size. Stop moving the slider when the detail stops improving. Move the slider to the right to increase detail. Slide the tessellation max length while watching one of your fine features. If "Enable" is not checked, it your displacement scale is 0, you can skip this step. Then click on the pyramid for displacement and tessellation settings. We will need to make this adjustment for each shader. More triangles means your model will have more detail but it comes at the cost of a larger file size. Tessellation resolution means how how many triangles are used to save your model. If your model does not use displacement/tessellation, you can skip this step. If our model has displacement, we need to set the right resolution. This has no measurable thickness so it cannot print. Each one is then colored and physically textured in Substance Painter.Ī cape is a great example which may be made from a sheet instead of a closed mesh. Meet Mat has three parts: head, body, and base. The substance Meet Mat is a great example of this. In other works, where does the part start and stop. It is ok that the model has no volume.įor 3D printing, each model must have a volume. You can model things like capes and hair while only focusing on the area you will see. Lets describe closed meshes a bit further. 2) Areas with less than 2m of thickness may have inaccurate colors. 1) 3D printable objects must be composed of closed meshes. There are two things to keep in mind when designing a part you will print. View our article in the Substance Magazine.
#ADOBE SUBSTANCE PAINTER 2021 HOW TO#
We would say it went pretty well and the outcome is that we can now share with you how to print your Substance Painter projects. We worked with Substance to get the files to print. The creative team demonstrated traditional 2D design cycles on 3D models. We will also discuss design considerations like closed meshes and proper thickness.Īdobe Substance published an article in February 2021 about Parametric Monotype. This tutorial describes the process of printing your model from Adobe Substance Painter.
